Video Games Are Good For You by “Juniorette”
Video games are widely known as an excellent source of entertainment, and are, according to some, better than watching TV because of their interactivity. What a lot of people don’t know is that they can be good for those who play them, and are easy to obtain and keep, since most games and systems can be kept together in one area. They come at low cost, usually under thirty dollars.
There are several genres of video games. RPGs, or role-playing games, often include the task of completing quests. The characters in the game are your party, or your team, and there are frequently three to eight in a game, though only some of them may be able to fight at a time, and players have to balance their teams to use all their skills effectively. MMORPGs (Massively-multiplayer online RPG) are online RPGs where people all over the world create custom characters and interact with other people in the game world, joining together to form their own parties and complete quests. In racing games, up to four players, depending on what game, race against each other on different tracks. There are the classic games that are like NASCAR, and there are others that use characters from classic video games of other genres, like in Mario Kart Double Dash. Fighting games are exactly that. There are some that even have their own small plot lines, where the goal is to defeat the strongest character and win the prize. In strategy games, the player controls a wide range of characters that they act as tactician for and direct around a map to defeat an enemy or accomplish a mission. In sports games, the player controls a favorite basketball or football team that they lead to the championship, or a single character, such as in golf or skating games. There are genres to entertain nearly everyone who wants to play a game.
Some parents might think that watching TV is a better way to spend your time than playing Halo 2 (a popular first-person shooter MMORPG). Aaron Schmidt, reference librarian at Thomas Ford Memorial Library in Western Springs, IL, had this to say on the subject:
“I think games are much more interesting than TV. TV is a ONE WAY operation going from the TV to the viewer. Games are a TWO WAY operation, back and forth, where the viewer can change the world and story. Games let people be creative and interact with their world whereas TV tells people what to think.†(Schmidt 2005)
TV also typically costs more than a video game. With the game there is only one payment (unless it’s a subscription to an online game), but you need to pay continuously to use your TV. Books are an excellent source of entertainment as well that parents might choose over games or TV. Schmidt had this to say about books vs. video games:
“I think books are great, and I think video games are great. Many people don’t realize it, but there can be just as much reading in video games as in books.â€
Schmidt also said that the reason some libraries, including his, is that kids like video games, librarians like kids in the library, and therefore, they have video games.
Many people think that video games are the cause of more violent, aggressive behavior in kids and teens. “I’m convinced that violent video games do contribute to adolescents’ becoming more violent, having more hostile feelings, and [experiencing] more desensitization,” Joanne Cantor, recently retired University of Wisconsin professor said. “I think the kids distinguish pretty clearly between the cartoonish nature of a video game and reality,” John Beck, author of a book about video games, said. “I grew up with Bugs Bunny and Elmer Fudd shooting at each other’s heads all the time.” (Anonymous 1.)
Games can be good tools for learning and developing one’s mind. Some wonder how learning in school can be more like a game by using some of the learning principals found in games, such as interaction (simulations of how the student could apply the problem to real life, perhaps), creativity (customizing what the problem is about), being pleasantly frustrating (the student might want to solve the problem because it interests them more), or performance before competence (showing that the student can do something at all before doing it well) (Gee 2-4).
Video game programming and design are now college majors. EA (Electronic Arts) Games, the no.1 video game maker in America, was hiring people from college who had no experience in game design and the wrong art and computer training. “For 20 years, students came out of school and they had to kind of unlearn what they had learned in computer science…the stuff they had learned in art was inappropriate…we had to do a lot of training internally,†Bing Gordon, the Gordon, the company’s chief creative officer, said. The gaming industry was starving for talent. This changed when video game design, programming, and script writing programs were introduced into colleges (Schiesel).
A good game is an interactive structure that requires players to struggle towards a goal. Without interaction, it’s just a puzzle. In some RPGs (role-playing games), players have to figure out a puzzle with clues they get by interacting with NPCs (non-playable characters), or by physically doing the puzzle on the map or in the form of riddles.
Without a goal, the end result of the player’s actions, there’s no point in playing. In many RPG games, the players have several goals over the course of the game that they have to complete before they can win. Without a struggle, the game’s just boring. It’s not fun to walk right through to the end of a game without having to accomplish goals or fight any monsters. Some ways to create struggle to make a game interesting include puzzles, such as riddles, sliding puzzles, and mazes; obstacles, like bosses (a strong enemy character the player has to fight at the end of a level) and the normal monsters found everywhere; and violence in the form of fighting, or a character being attacked in a cutscene (a sequence in a video game that the player has no control over, and is used to advance the plot and portray dialogue) (Costikyan).
Games are wonderful sources of entertainment that come in all kinds of forms. They provide a unique, interactive, and complex activity, at low cost and zero risk. Their design, script writing, and programming are becoming college majors. Games are even better than TV in some ways.